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Old 08-16-2010, 10:05 PM   #761
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There has only been like 3 paid DLC released so far: a costume pack, a character (Kasumi), and a mission (Overlord).

Cerberus so far has released a mission (Firewalker DLC), a character, and numerous gun packs.

So i'd say Cerberus has released some real quality stuff.
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Old 08-16-2010, 10:19 PM   #762
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I haven't played the game in ages, btu a buddy of mine booted it up a few days back and said a chunk of what you just called Cereberus DLC was not.

I'm not saying you're wrong, I'm merely indicating what I was going on.

Wikipedia lists 6 paid DLCs and one upcoming, though it does list a couple of free DLCs I was unaware of (Including the Firewalker).

I'd boot up the game, but I'm not sure I can be arsed to really check it out.
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Old 08-17-2010, 12:02 AM   #763
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There have been more paid DLC packs: There's Kasumi, the costumes, Overlord, and I believe 3 different gun packs.

Cerberus has Zaeed, a gun pack, Firewalker, and something else, I believe.
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Old 08-17-2010, 12:05 AM   #764
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The Cerberus Network is $10 though, so if you can get a second hand one for more than $10 off the new price, get the second hand one.

*$15
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Old 08-17-2010, 12:08 AM   #765
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Thought it was $15?
It's 1200 points, I think.

In regards to what KK said, I think getting the Cerberus pack is worth it, especially if you buy it new. A new game is like 5 bucks more, plus you get a full character mission. I mean, the Zaeed character would be 1200 points without it, so assuming you're going to download all the DLC, it's already paid itself off.
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Old 08-17-2010, 08:58 AM   #766
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Just bought Worms 3D (Xbox) for £1.99 online. I had it for the Ps2 when it first came out but, for some reason, my Ps2 hated certains games and the music would just jump and skip and, a lot of the time, the game just died on the loading screen. It wouldn't even read some discs at all.

Anyway, I looked online and it's compatible with the 360 so I can finally play it without random freezing. Although I bought Munch's Oddysee a few weeks ago because it was "compatible" and that was a let down. Yeah, it "worked" but the speech was completely inauidible which makes an Oddworld game unplayable.
The game arrived today and I tried it out. In under five minutes, while I was choosing the voices my worms would use, the game freaked out and froze. I'm done trying original Xbox games on my 360. What is with this game though? Every time I try and play it on any platform, it refuses to work.

I tried playing again and the controls don't feel as tight as they did on the Ps2 version.

You know what might be cool? A new Hogs of War.
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Old 08-17-2010, 01:10 PM   #767
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ME2 is coming out for the PS3 in Jan
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Old 08-17-2010, 01:45 PM   #768
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Here comes another case of PS3 fanboys enjoying an XB360 exclusive they dumped on months before. It's so fun seeing that.
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Old 08-17-2010, 02:05 PM   #769
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http://ps3.ign.com/articles/111/1113397p1.html

Dragon age 2 drops on March 8th, pretty stoked.
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Old 08-17-2010, 05:01 PM   #770
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THQ releasing a drawing Tablet accessory for use with their upcoming drawing-type game. If it becomes successful, Nintendo might consider releasing Mario Paint for the Virtual Console.

http://kotaku.com/5614696/wii-gettin...yline=true&s=i
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Kane & Lynch Dog Days getting trashed in reviews. Most complaints comes from the short game time (4-6 hours to complete) and the blandness of combat with cover.
---------------------------------------------------------------------------------

Ratchet & Clank: All 4 One multiplayer to support up to 4 players online and split-screen. Won't arrive until next year and only for PS3.

http://kotaku.com/5615054/multiplaye...e-hits-in-2011
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Old 08-17-2010, 05:11 PM   #771
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Lol, it is always funny to see kalyx calling anyone a fan boy.
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Old 08-17-2010, 05:17 PM   #772
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Lol, it is always funny to see kalyx calling anyone a fan boy.
It's funnier to see him do a SammyG, but with a quicker return
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Old 08-17-2010, 05:39 PM   #773
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Quote:
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http://ps3.ign.com/articles/111/1113397p1.html

Dragon age 2 drops on March 8th, pretty stoked.
Fuuuuuuuck still havn't started the first one. And from what I've heard, multiple playthroughs give you very different experiences.
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Old 08-17-2010, 05:49 PM   #774
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It's funnier to see him do a SammyG, but with a quicker return
Oh?
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Old 08-17-2010, 07:13 PM   #775
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Quote:
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Fuuuuuuuck still havn't started the first one. And from what I've heard, multiple playthroughs give you very different experiences.
Playing through it now for the first time. I can see where multiple play throughs would totally change things, as your origin story plays a big part in how you're perceived throughout the rest of the game, and playing good versus evil makes the game world VERY different.

Problem is though, game is 60 hours long...dunno if I wanna do that twice.
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Old 08-17-2010, 07:20 PM   #776
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Glad to see BDC fills his ignore quota regularly.
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Old 08-18-2010, 12:36 AM   #777
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Quote:
Originally Posted by Fignuts View Post
Fuuuuuuuck still havn't started the first one. And from what I've heard, multiple playthroughs give you very different experiences.
It does indeed. Totally fucking worth it tho. Better still that it has an expansion and a ton of DLC. Definitely get "Warden's Keep", "Return to Ostagar" and "The Stone Prisoner". Not only do they give you lots of really helpful shit for the main game (including an extra character), they are just really awesome quests in general. This is my favourite game of ALL FUCKING TIME.
Quote:
Originally Posted by Snowden View Post
Playing through it now for the first time. I can see where multiple play throughs would totally change things, as your origin story plays a big part in how you're perceived throughout the rest of the game, and playing good versus evil makes the game world VERY different.

Problem is though, game is 60 hours long...dunno if I wanna do that twice.
You will want to, once you get through it. Plus, it's 60 hours if you rush through the game. It's more like 90 if you explore and do all of the extra side quests and shit.
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Old 08-18-2010, 05:51 AM   #778
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Quote:
Originally Posted by Kotaku
Microsoft's 360 avatars are looking a little on the portly side, because come the release of Kinect in November, they're in for a little redesign.

Why? It's because of Kinect. Rare, the developers behind the avatars, say the motion-sensing camera has been causing problems for users when playing a game where their actions were replicated on-screen by an avatar.

It's not a technical issue with the camera; instead, it's apparently an issue with player perception, because the avatar's pudgy little cartoon proportions aren't like those of our more elongated selves. So people's hand-eye coordination in certain games "broke".

Nick Burton, senior programmer at Rare, says the new avatars will be a little more realistic.
Source.

Knew it was coming.

Quote:
Originally Posted by Drakul a few months ago.
We'll get official details at E3, I'm sure. Speaking of E3, I saw a German video of Natal. The Breakout game had new avatars. They looked more "realistic" than the current Avatars but not as "realistic" as the avatars from Home.
My first thought was maybe a revamping of Avatars announced at E3? It's more likely to be models just loaded into the breakout game, I guess.
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Old 08-18-2010, 05:55 AM   #779
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Seriously fucking hope that this redesign doesn't break all of out avatar items. I love that fucking Earthworm Jim suit.
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Old 08-18-2010, 06:15 AM   #780
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I can't see them redoing all those Avatar items for the new look. I think everything we currently have will be useless. Unless these new Avatars only come with Kinect.
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Old 08-18-2010, 06:17 AM   #781
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They'd fucking better for the ones that cost money at the very least.
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Old 08-18-2010, 06:25 AM   #782
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Son of a bitch, I'd better not lose my breakdancing boba fett.
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Old 08-18-2010, 06:27 AM   #783
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My breakdancing Earthworm Jim was there first.
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Old 08-18-2010, 06:29 AM   #784
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Boba Fett is way better.
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Old 08-18-2010, 06:40 AM   #785
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Oh hell no. I think I might have to acquire a massive amount of money, use it to acquire the licensing rights for EWJ and the original Star Wars trilogy and then pay Capcom to do EWJ vs Star Wars and then whoop your ass as EWJ.
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Old 08-18-2010, 06:41 AM   #786
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Orrrrrrr, you could bust out some SSF4 right now and take a huge beating.
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Old 08-18-2010, 07:52 AM   #787
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http://www.youtube.com/watch?v=gqxPB-BCLRM
Dragon Age 2 Trailer, I have a feeling you play as the darkspawn kid
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Old 08-18-2010, 11:09 AM   #788
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Speaking of boba fett, the bases in Monday Night Combat look like his helmet.
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Old 08-18-2010, 01:33 PM   #789
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Quote:
Originally Posted by Extreme Angle View Post
http://www.youtube.com/watch?v=gqxPB-BCLRM
Dragon Age 2 Trailer, I have a feeling you play as the darkspawn kid


I love that Flemeth is narrating.
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Old 08-18-2010, 02:46 PM   #790
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XBL Top Games (Week of Aug. 9th)

Xbox 360 Top LIVE Titles

1.) Modern Warfare 2 (A million people can be wrong)
2.) Halo 3 (This is so dead next month)
3.) Call of Duty: WaW
4.) Call of Duty 4 (Still truckin on)
5.) Red Dead Redemption
6.) FIFA 10
7.) Mafia II Playable Demo
8.) GTA IV (Really?)
9.) Battlefield Bad Co. 2
10.) Madden NFL 11
11.) Monday Night Combat
12.) Left 4 Dead 2
13.) Halo 3: ODST
14.) Forza Motorsport 3
15.) Madden NFL 11 demo
16.) Trials HD
17.) LIMBO
18.) Madden NFL 10 (LOL)
19.) Fallout 3
20.) Borderlands

Top Arcade Titles (Full Versions Purchased)

1.) Monday Night Combat
2.) LIMBO
3.) Castlevania Harmony of Despair
4.) Trials HD
5.) Hydro Thunder Hurricane
6.) Deadliest Warrior
7.) Castle Crashers
8.) RISK: FACTIONS
9.) UNO
10.) Blacklight: Tango Down
11.) Geometry Wars: Retro Evolved 2
12.) Game Room *
13.) Toy Soldiers
14.) DeathSpank
15.) Magic: The Gathering
16.) Battlefield 1943 (With Blacklight up there?)
17.) Worms 2- Armageddon
18.) Marvel vs. Capcom 2
19.) Hasbro Family Game Night **
20.) Peggle

*Combined sales of all Game Room titles.
**Combined sales of all Hasbro Family Game Night titles.

Top Indie Games (Full Versions Purchased)

1.) I MAED A GAM3 W1TH Z0MB1ES!!!1
2.) So Many Girls So Little Time
3.) The Impossible Game
4.) Baby Maker Extreme
5.) Avatar Ninja!
6.) Avatar Paintball
7.) Try Not To Fart
8.) Avatar Racedrome
9.) (Some Game With Sweet Japanese Characters in the Title)
10.) Flight Adventure
11.) Zombie Estate
12.) Avatar Onslaught
13.) Avatar Drop
14.) Miner Dig Deep
15.) Avatar Showdown
16.) The No Button Game
17.) Super Avatar World
18.) Breath of Death VII
19.) Avatar Bumper Cars
20.) RC Helicopter Sim
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Old 08-18-2010, 02:49 PM   #791
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Monday Night Combat a fun game and serious contender for best live/rookie game of the year.
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Old 08-18-2010, 04:46 PM   #792
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What do you mean "With Blacklight up there?". Blacklight is utter unadulterated shit.
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Old 08-18-2010, 06:03 PM   #793
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i think he means its ridiculous that Blacklight is so far up.
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Old 08-18-2010, 08:31 PM   #794
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Pretty sure I was clear about how terrible Blacklight is. Jesus that game is hyperbad.

Don't even know how you came to that conclusion, Has. You people try to hard.
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Old 08-18-2010, 09:14 PM   #795
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Quote:
Originally Posted by IGN.com
Microsoft is treating the launch of its Windows Phone 7 operating system, backed by Xbox Live, as a portable gaming console. Though Microsoft is relying on third-party manufacturers to make the hardware, the operating system and Xbox Live enabled games are not being put on the back burner.

The philosophy carries through from the top down, including an internal first-party division of Microsoft Games Studio dedicated to mobile games and a minimum hardware spec sheet for phone manufacturers that will ensure all games and applications will run the same.

"We want to give our hardware partners a chance to differentiate themselves, and a lot of people like to have choice in their handset…but we want to make sure when people build apps or games for the phone that it's going to behave the same on every phone," said Brian Seitz, senior marketing manager for Windows Phone 7.

"It helps having a constant hardware platform that is a minimum guaranteed hardware set when you're developing games with XNA," added Kevin Unangst, senior director of PC and mobile gaming at Microsoft.

Those minimum hardware specs include a powerful processor, 256 MB of RAM, 802.11 b/g wireless, a 4 point multi-touch screen and a sensory array (A-GPS, accelerometer, compass, proximity and light). WVGA screens will be used at launch with the option of HVGA coming later.

Unangst continued, "We're looking at this like: Call it like a console launch. It's really like our portable console launch in that there's a constant hardware set, we're specifically choosing the content we want, and it's about bringing all of those service features over."
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Old 08-18-2010, 09:16 PM   #796
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Quote:
Originally Posted by IGN.com
There was a lot of skepticism floating around the Internet regarding the Windows Phone 7 Series and how much resources Microsoft would dedicate to making it a viable game platform. This week, Microsoft took great strides towards answering the critics. First, it announced a launch lineup that includes 60 games -- with more likely to be added. Then it gave members of the press a tour of how Xbox Live carries over to the phone, what features are being included, and how the gaming actually works. I sat in on one of these demos and came away thoroughly impressed.

The games you'll see on the Windows Phone 7 are comparable, and many times identical, to what you see on the Xbox Live Arcade. And in some ways, they exceed XBLA in terms of features. There will be plenty of standard games as well, such as Uno, but unfortunately only turn-based multiplayer gaming will be available at launch.

Games like iloMilo, a puzzler where you must direct ilo and Milo to meet each other, and Rocket Riot are titles that look and play about the same on both XBLA and the phone, save for the change to touch controls. Others are being brought on specifically to showcase the touch features. I got to try Max and the Magic Marker, a WiiWare game that will come to the mobile device at launch. If you haven't played it, think of Crayon Physics Deluxe on the PC, a game where you draw on the screen to solve puzzles.

Most impressive, however, was Crackdown: Project Sunburst. This is a tower defense game that imports Bing maps into the game to dynamically build levels. Freaks come pouring down the streets and it's up to you to build defenses against them, all in real places around the world.

The games I played all looked gorgeous and handled comparably to any decent iPhone game. For any hardcore gamer, it's the Xbox Live features that will likely make them want one of these phones.

Microsoft-sanctioned Xbox Live games on the phone will carry achievement points (200 per game), as well as leaderboards and other standards of the service. You won't have to pay extra to play these games online. Unlike the Xbox 360 with Xbox Live Gold and Silver accounts, there is no concept of a tiered service or any fees.

Every game will have its own free demo, much the same way as it works on Xbox 360 with Xbox Live Arcade or Indie games. Simply download the free trial and if you want to play more all you have to do is hit a button to unlock the license. "You shouldn't have to go download a bunch of free demos that you download and then have to delete," explained Kevin Unangst, senior director of PC and mobile gaming at Microsoft.

The company won't hold an iron grip over the Marketplace, however. Indies that don't utilize the Xbox Live tools and aren't officially promoted by Microsoft can still be made. "It's an open marketplace," said Unangst. "They can give them away, or sell them for whatever they want." Games that carry achievements and other Xbox Live features will have specific, tiered price tags similar to the Xbox Live Arcade. What those prices are has not yet been announced.

Though Windows Phone 7 games have the advantage of iPhone games in terms of demos, selling downloadable add-ons won't be possible at launch Unangst explained, "For the initial release of the phone, you're going to see that sort of thing through updates to the games themselves rather than standalone title content, but that is the sort of thing I would expect to see moving ahead."

Microsoft is hoping to leverage its Xbox Live heritage in ways other than gaming as well. Halo Waypoint, a portal for all things Halo currently available on Xbox Live, will be coming to the Windows Phone 7 as well.

Avatar applications will also be a big marketing point for Microsoft. Called gadgets, these are common apps you can find on any phone with an Avatar twist. All of them feature your Xbox Live Avatar in some neat way. The flashlight app puts your Avatar on the screen holding a light. The level uses the accelerometer to tell you if something is flat, but also puts the Avatar up on the screen swaying back and forth as you tilt the phone.

The coolest gadget I saw was the coin toss. Here the coin has a 2D outline of your Avatars face on it for "heads". And if you look close enough, you can see your Gamerscore etched into the coin as well. (OMG!!)

I'd be pretty excited about picking up a Windows Phone 7 capable device later this year if I wasn't already locked into a contract with my iPhone. One thing is certain here: Apple will soon have some serious competition in the gaming space.
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Old 08-18-2010, 09:43 PM   #797
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So basically Microsoft wants to make their version of the "iPod Touch/iPhone" similar to Apple and recently Sony (based on their rumored plans).

At the same time, everyone is doubting Microsoft Game Studios ability to make games seeing as they dropped support from PC to focus on Xbox while dropping studios during middle Xbox 360 years and lagging support of Games for Windows brand.
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Old 08-18-2010, 09:47 PM   #798
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Don't get how smart phones got to this point but whatever.
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Old 08-19-2010, 07:14 PM   #799
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NHL 11 demo is out. Love the changes made between this year and last, presentation is much better imo.
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Old 08-19-2010, 08:17 PM   #800
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PSP2 rumored to have multi-touch controls but instead of being located on the front like the Nintendo DS, it would be located on the back. Most likely won't have a 2nd analog stick/numb regardless if there is touch pad or not but it could rise in price to an Apple product range.

http://kotaku.com/5616590/psp-succes...touch-controls
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Beyond Good & Evil 2 might pull a Duke Nukem Forever for development time since Ubisoft won't just toss money around to fund the game like the 1st one while also making sure the game is good enough to not be another flop. They want the game to have something unique similar to how Splinter Cell and Assassin's Creed had new things unlike other games.
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