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Old 08-28-2011, 02:40 AM   #3721
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Red face

While I still prefer the discs to Steam, you're not really giving up anything more either way you go. All the games on PC have a one time use CD key so you've lost your resale rights and everything right there, a lot of games won't even install.

I only really ever buy sale stuff from Steam as http://www.cdkeyhouse.commare a lot cheaper and http://www.greenmangaming.com is digital distribution done better than Steam (fucking trade-ins, man.)
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Old 08-28-2011, 09:08 AM   #3722
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Needing a CD key and having to be connected to the internet just to play are two different things, though.
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Old 08-28-2011, 09:18 AM   #3723
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Red face

Right, but almost every game also needs that too, even if it's once every 3 months like EA's games and games that use Steamworks, or UbiSoft's approach that needs a constant internet connection. Some even need a constant online connection and the CD in the drive, which is just god awful.
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Old 08-28-2011, 09:48 AM   #3724
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Quote:
Originally Posted by Hasney View Post
Right, but almost every game also needs that too, even if it's once every 3 months like EA's games and games that use Steamworks, or UbiSoft's approach that needs a constant internet connection. Some even need a constant online connection and the CD in the drive, which is just god awful.
Wow, you're really reaching to make excuses. That's not "almost every game." And are we really bringing up Ubisoft's DRM even as they're removing it from the latest entry?

As far as EA's games, prior to Origin, that only applied to online services, did it not? I ask mostly because there's a pretty big difference thurrr.
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Old 08-28-2011, 11:33 AM   #3725
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Exclamation

Quote:
Originally Posted by Kane Knight View Post
Wow, you're really reaching to make excuses. That's not "almost every game." And are we really bringing up Ubisoft's DRM even as they're removing it from the latest entry?

As far as EA's games, prior to Origin, that only applied to online services, did it not? I ask mostly because there's a pretty big difference thurrr.
Excuses for what? I'm saying that PC gaming is bullshit no matter how you buy your games. Of the games that are coming out in September and the DRM is known about that are getting physical media releases, 3 are Steamworks, so need to be connected at least once every 3 months, F1 2011 requires an internet connection or won't save, FIFA and Tiger both need online (and the EA games that I've had in Need For Speed Hot Pursuit and Shift both required internet to activate CD keys that wouldn't save without them but only a one off) and Ubi's games in Trackmania 2 and Driver both still need an internet connection on every single launch.

That leaves Cell:Emergence and the Game of Thrones game if they both make it into September that are only unknown about requiring an internet connection. I've pretty much got most games installed twice, one cracked and one as is for online play.

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Old 08-28-2011, 03:38 PM   #3726
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Old 08-28-2011, 03:57 PM   #3727
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Angry

Let's just ignore that the guy knows nothing about games for a second, but Wii's and Gamecube's don't have the con of plugging it into a TV and the Wii is the best even though it scored 9/10 and the Computer scored 10/10. Weird.
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Old 08-28-2011, 06:13 PM   #3728
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wat?

"Pro
You can play guitar hero on it"

"Con
You have to buy the guitar to play guitar hero"
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Old 08-28-2011, 06:24 PM   #3729
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Fuck, don't want to lose my DS's style.

Also:

"You can play on the internet"

"You have to pay to get on the internet"

lol

And what does "big ones and small ones" mean for PS2?
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Old 08-28-2011, 06:45 PM   #3730
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I'd assume he means regular ("fat") and slim for the PS2 big and small ones.

According to that scoring system, loosing the stylus on the DS is a bigger con than the PSP being expensive.
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Old 08-28-2011, 08:11 PM   #3731
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Fruit Ninja Kinect is fun.
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Old 08-28-2011, 09:55 PM   #3732
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Why are we critiquing something written by a 5 year old?
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Old 08-29-2011, 06:58 PM   #3733
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Not enough info for an actual thread yet, but this website is kinda interesting.
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Old 08-29-2011, 07:06 PM   #3734
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Angry

Ugh. Hopefully it's an RPG instead of a fighting game.
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Old 08-29-2011, 09:04 PM   #3735
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343 Studio reveals at PAX and this year's Halo Fest the next trilogy for the Halo series (Halo 4-7) will be titled as the "Reclaimer Trilogy" and will involve Master Chief based on one of his nicknames from the original game.

According to the Halo Wiki, the "Reclaimer" nickname was one of Master Chief's nicknames in the original Halo game and could hint in him being heavily in the next storyline.

Quote:
"An individual who, whether by chance or by precedent, has been placed in charge of activating a Halo super-weapon. It has also been demonstrated that it is the role of a Reclaimer to activate Forerunner technology on installations such as The Ark or the Shield Worlds; it is also true that other, undiscovered Forerunner constructs also require a Reclaimer to operate in some fashion lay scattered across the galaxy. The exact qualifications of a Reclaimer are not entirely clear; however, it appears that only a human or Forerunner can be a Reclaimer."
Previously both Bungie and 343 Studios confirmed both The Covenant storyline was finished and they wouldn't be the enemies in the new trilogy.




----------------------------------------------------------------
Quick News Round-Up:

1) Sony announces the HD remake of the PSP God of War set for the PS3 will be available as an early demo on August 30 for Playstaion Plus members and September 6 for non-PS Plus members. No details if the 3Dtv option will be included in the demo even though the retail version will have it as an option.

2) Nintendo reveals some of their Fall 2011 release lineup with Legend of Zelda Skyward Sword (collector's version and regular) on November 30 for the Wii, Professor Layton and the Last Specter on October 17 for the DS, and Tetris: Axis on October 20 for the 3DS.

3) Revealed at PAX, the new Minecraft update will include some tweaks to current weapons such as longer range for bows, a few new enemies such as the Endermen which will keep chasing the player until he/she is dead while also having telephoning abilities, and new side quests from the non-playable characters. Also included in the update is a "Hunger Meter" which now requires food to refill the meter before using the rest to actually heal the player.
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Old 08-30-2011, 10:37 AM   #3736
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Old 08-30-2011, 11:03 AM   #3737
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my only interest is playing mk1 online, since we have/had the others. it should be fun, since it's so basic and slow. gonna probably play it for a few days then sell it off.
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Old 08-30-2011, 11:24 AM   #3738
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My MK needs are fulfilled by my PS1 copy of Mortal Kombat Trilogy.
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Old 08-30-2011, 04:23 PM   #3739
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Old 08-30-2011, 04:26 PM   #3740
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Old 08-30-2011, 08:51 PM   #3741
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Take-Two and recent impressions from the upcoming NBA 2k12 game reveal how the studio is focusing a lot on presentation and the extra modes to ensure the game stays popular even if there is no NBA season this year.

Control and gameplay-wise, this year's version borrows heavily from 2k11 although with more tweaks and updates to both. The biggest addition is a new in-game play-calling system meant to be much faster and smoother.

The commentary system has been redone to include interrupting lines for play calling to both reduce the problem of lines repeating too many times during a game and help give it more of a "real" feeling to a game.

Quote:
Indeed, VC has actually programmed it now where the commentators will instantly react to a big play on the court, regardless as to whether a line of color commentary has already begun. After nailing a particularly nasty dunk, all three let out a particularly excitable "OOOHHHHH!" followed by a comment on that specific play, right in the middle of one of Kerr's diatribes about my team's performance last season. He then actually resumed that story once they'd finished praising the dunk.
A new mode meant to expand last year's Jordan Challenges now includes about 30 classic teams to create the league's 15 most memorable matches with the focus on ensuring the lineups are accurate and not generic names or numbers.

Also revealed was depending on the classic matchup, the presentation changes to simulate how the game would look from that period of time.

Quote:
The presentation of the games in this mode changes significantly as well. If you're playing a match-up between '64-'65 Celtics and Lakers, the in-game camera switches to a black-and-white view, with commentary appropriately filtered through the slightly less intelligible technology of the time. Moving up in decades, the visuals will shift to color, albeit with more washed-out visuals. All the appropriate rulesets of a given era are included, so if you're playing back in the '60s, there is no three-point line, for instance.

http://www.giantbomb.com/news/the-pa...nba-2k12/3630/

--------------------------------------------------------------------
Quick News Round-Up:

1) Nintendo reveals the 2nd set of NES games for the 3DS Ambassador Program includes Metroid, Zelda II, Mario Open Golf, Yoshi's Egg, and Wrecking Crew to go along with the previously announced NES set (Super Mario Bros., The Legend of Zelda,Balloon Fight, Donkey Kong, and Ice Climber). The company did not reveal at the time what the free GBA games will be but Metroid Fusion or Metroid Zero Mission has been rumored to be one of the games.

2) Treasure announces the Xbox Live Arcade port of Radiant Silvergun now has an official release date of September 15 for the price of 1200 MS points ($15). The game is a port from the Sega Saturn original with the option to play the game in either the classic Saturn or HD-remake graphics.

3) Microsoft confirms the upcoming Xbox Live update for the Xbox 360 will include 3D-capability for users with 3Dtv sets for both upcoming 3D-enabled games, such as Gears 3 and Halo:CE Anniversary, and movies from Netflicks.
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Old 08-31-2011, 02:45 AM   #3742
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This and that about fighting game culture:

Quote:
Fighting game balance, like the quality of a videogame, is one of those things that people desperately want to assess with some quantifiable form of measurement. Just as some gamers turn to Metacritic the second a game is released to find out how much better or worse it is than some other game, some gamers are quick to cite tier lists to prove that a particular fighting game character is "better" than some other fighting game character or that some games are more balanced overall than others.

That's faulty thinking. At best, tiers can give people a general idea of what characters have been statistically most effective amongst professional or near-professional fighting game competitors. Beyond that, they aren't really good for much. If someone wants to figure out how "good" a fighting game character is, they'd be better off looking at how much damage the character in question can withstand, how powerful their moves are, the various uses of specials, supers, and normals, etc. Even that doesn't compare to the very best way to decide which characters are most effective: personal experience.

But back to the point: you tier-worshiping stat huggers need to reevaluate your thinking.

Hugo (U.S. super bottom tier) vs. Chun-Li (U.S. super top tier)

This whole article started as a comment in Dtoid's Street Fighter III: 3rd Strike Online Edition review, where I said that 3rd Strike is the most balanced game in the Street Fighter series. As you probably guessed, I was using the word "balance" in a much broader sense than tourney-focused fighting game fans would. Personally, I think that's the only way to talk about balance, especially in a review that's written for both fighting game fans and fighting game virgins alike. Generally, balance refers to how much worth each character has in relation to one another. In terms or variety, design, and play style, I think that 3rd Strike has the most balanced cast in the series, which I think applies to everyone, regardless of your level of experience with the series in particular or fighting games in general.

That's my opinion based on personal experience of watching others play the game and playing it myself since it was first released over ten years ago. If someone else has a different opinion than I do (on this or any topic), I'm more than happy to hear about it. That said, when someone's opinion comes from a source other than their own experience (charts, graphs, the opinions of others, etc), I tend to lose interest really fast.

That's why I'm so sad that many in the fighting game community rely on tier charts or tournament results to tell them what to think. Tier lists aren't the results of scientifically gathered data, and tourney results aren't "clean data." There is little to no causality to be determined from tournament results -- there are too many variables involved. Any facts that someone may try to glean from a tourney result or tier chart are bound to be mired and muddied by (amongst other things) the overall psychology and sociology of fighting game culture. That's why character tiers are so often country-specific. Different cultures lead to different approaches towards games, and different approaches towards a fighting game leads to different characters becoming popular, mastered, and "top tier."

Japanese players Kuroda and Hayao using Q (U.S. bottom tier) to beat American players Ricky Ortiz (Ken, U.S. top tier) and Justin Wong (Chun-Li, U.S. super top tier)

Fighting game fans, have you ever noticed how once someone plays really well with one character, that others in the scene either start playing with that character or a one that is thought to be the antidote to that character, especially in high risk and/or heavy punishment games like MvC2 or 3rd Strike? Did you ever think about how the competitive fighting game community consists of a relatively small group of people who only have each other to talk to and learn from? That's the kind of "inbred" culture that leads to characters' becoming "top tier." It happens with almost every fighting game; the smaller and more insulated the particular fighting game community, the greater the discrepancy between the top and bottom tiers.

This kind of thing happens in sports all the time. For a few years in the baseball world (and forgive me if I'm remembering this wrong, because I could really give a crap about baseball), every big league team was focusing on knuckleballs. One big pitcher struck out some amazing hitters with a series of well timed knuckleballs, then all of a sudden, everyone in sports radio and the baseball enthusiasts press was saying "knuckleballs win games," "they should trade their old guy for a quality knuckleballer," and so forth.

Now, does that mean that knuckleballs are suddenly that amazing, that for all those years that professional baseball had existed, no one noticed that knuckleballs were the best until now? Of course not. It's the relationship between culture and practice that caused knuckleballs to gain this inflated sense of worth. Buying into the idea that anything is that amazing usually leads to a self-fulfilling prophecy. If knuckleballs are considered "the best," batters will be more intimidated by a quality knuckleballer and therefore more likely to mess up against a knuckleballer. If everyone thinks that knuckleballs are so effective, then that's what they're going to practice, making the average pitcher much better at knuckleballing in general. If the best players are using knuckleballs most of the time, then the majority of the best pitches that season will be knuckleballs, no questions asked. That all leads to knuckleballs appearing to be intrinsically better than other pitches, which will continue to keep players, coaches, and fans focused on them, further contributing to the culture-wide infatuation with the pitch, and so on.

Yun (U.S. super top tier) vs. Yun (U.S. super top tier), a common match-up in U.S. tourneys

I hope I don't sound like an anti-knuckleball fanboy, because it's not like that at all. Knuckleballs are sometimes the best option for a situation, given a particular pitcher pitted against a particular batter. This is something that every baseball player knows in their rational mind, but for anyone who's ever followed politics, the economy, the entertainment world, or any culture-wide phenomena, rationality often gives out to insecurity, mob mentality, Emperor's New Clothes-style cowardice, and other psychological factors. Eventually, due to new ideas to the world of Major League Baseball introduced by new blood (coaches, hitters, and pitchers), the knuckleball fad will come to an end, followed by a new fad in the pipeline. Last time I spoke to a baseball-loving person, I think I heard that stealing bases is the "new thing" that everyone's talking about. In a couple of years, it will probably be bunts.

Swap the word "knuckleball" for "Chun-Li/Yun" and "baseball" for "American 3rd Strike players," and you'll hopefully have a good idea about why I don't value tiers and other ways to mathematically calculate fighting game balance. The big difference between baseball and 3rd Strike is that the competitive 3rd Strike scene is too small for people to notice that trends and fads fade in and out as rapidly as they do in American baseball. 3rd Strike is one of the least popular Street Fighter games, coming into being just as the arcade scene was dying out. As such, it has arguably the most "inbred" community out of all Street Fighter titles (at least in America). It's different in Japan, where the 3rd Strike community is much more diverse. Sadly, Americans often ignore the Japanese 3rd Strike scene, which is a shame though also quite strange, seeing as a lot of Japanese players are really good (a seen in some of the videos in this post).

Now, I'm not saying that tiers and balance calculations are totally worthless. It's especially important to find out if a fighting game has infinites or other techniques that completely break the game. When some characters possess abilities that can cause them to almost instantly win a match with minimal strategy, I think it's fair to say that the game is beyond "imbalanced" and has entered the realm of "broken." I think 3rd Strike is balanced because it has enough effective universal "normals" (parry, air parry, super jump, overhead, etc.) to allow every character to theoretically deal with anything that comes their way. The only thing that could ever hold a 3rd Strike player back is their level of skill.

I'm also not saying that tiers and other balance calculations couldn't be better. It would be amazing if someone calculated a tier that cross-correlated data collected online regarding specific characters and the level of experience of the player using them, how often they block, how many combos they successfully complete, and so on. That would do a lot to make tiers and balance analysis more scientifically valid, as well as make guys like David Sirlin (who admirably tried, and arguably failed, to re-balance Super Street Fighter 2 Turbo with HD Remix) a lot happier. Sadly, when it comes to Street Fighter in general, I'm sure that those stats would probably only show us what we already know. Regardless of what Street Fighter game you're playing or any other variables (age, level of experience, play style, etc.), I've learned that the average Street Fighter player always chooses Ken, and the always follows the flow chart as closely as possible. I'm guessing that at a least 50% of all my matches in SSF4, 3rd Strike, and SSF2T:HD have been against Ken, who is constantly throwing out Shoryukens. Screw complaining about Yun and Chun in 3rd Strike, let's retire Ken from the Street Fighter series entirely. Dude needs a vacation anyway.

Italian tournament match featuring Sean (U.S. super bottom tier) and Ken (U.S. top tier), with Sean winning the first two out of three rounds, but... God dammit, Ken...

That's the thing, though. It's common knowledge that a smart competitive player doesn't just stick with Ken because he's proven to be so effective for so many players. A smart player avoids that kind of "inbred" thinking. A smart player constantly checks out what gamers from other countries are doing and never strays too from "the lab," always ready to devise new techniques to counter commonly used moves and strategies. A smart player takes tiers for what their worth, as a look at some trends present amongst the top players surveyed from that particular game, but doesn't live by that information. They aren't going to quit using a character that they feel an affinity for just because that character is "low tier," just like a good actor isn't going to turn down a script they relate to just because its subject matter isn't necessarily known to make money, or like a Jujitsu expert isn't going to drop their style just because kick boxers have been winning a lot of matches lately. Like any artist, a real athlete sticks with the tools they feel they understand the most, and spends their time and energy attempting to utilize those tools to the fullest. Competitive fighting game players should be no different.

As for me, I'm more concerned about the analysis of videogames and gamer culture in general. That's why I'm frustrated with gamers who value tiers, balance charts, and the opinions of "experts" more than their own opinions. When gamers, or any group for that matter, fail en masse to think for themselves, it always leads bad things. Cultural leaders are important, but never are they so important that their perspectives are more important than your own.

Don't get me wrong, I have the utmost respect for professional-level gamers, but just because they know a game from a competitive perspective doesn't mean they understand what it will be like for you or I to experience the game. Just because Daigo or Justin Wong (or Jim Sterling) might have said that 3rd Strike is unbalanced or that Marvel Vs. Capcom 3 is too easy (or that you're favorite game only deserves a 4.5), that doesn't mean their opinion is more important than yours. If anything, you might be more quick to discount Justin Wong's opinion, as he can only see the world of Street Fighter through the eyes of Justin Wong. He can't possibly imagine what it's like to experience Street Fighter through the eyes of mere mortals like us. He hasn't been a mere mortal for most of his Street Fighter-playing life, assuming he ever was one at all.

Hugo (U.S. super bottom tier) vs. Chun-Li (U.S. super top tier), again

OK, tl;dr time -- tiers and balance calculations are fun, and they're better than nothing when it comes to providing us with some frame of reference in terms of what various fighting game characters are worth. The downside is, when taken as gospel, tiers and balance calculations can hold back the growth of certain fighting games, 3rd Strike being one of them. If more gamers, professional or otherwise, made fewer decisions based on what they think they know about a fighting game's preexisting tiers, and more from what they they want to to learn about the game by experiencing it for themselves, the world of fighting games would be a better place.

I hope that happens now that 3rd Strike is online. With new blood comes the potential for new ideas and techniques, gameplay concepts unhindered by static patterns of the past. Of course, that may not happen. 3rd Strike going online may go on to prove what we've always known (and what these videos prove), that Hugo is "top tier" and that it's impossible to win with Chun-Li.

Either way, I can't wait to see how the fight for 3rd Strike's future, as well as the future of all fighting games, will unfold. Just remember that it's you, the players, not charts and stats, that will go on to determine how that future unfolds.
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Old 08-31-2011, 03:58 AM   #3743
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Was gonna post that. Good read.
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Old 08-31-2011, 09:24 AM   #3744
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In short, fighter obsessives are no different than any other fad obsessives
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Old 08-31-2011, 02:45 PM   #3745
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In short, fighter obsessives are no different than any other fad obsessives
No, they're worse because the fighting game community is so small, but so exclusionary that it's getting harder and harder to enjoy legit good games online because the masses refuse to branch out, learn anything new or accept that certain characters/games are well balanced (ie refusing to accept that they simply suck with said character/game). We're living in the new golden age of fighting games, but I can see the market dying off again in the next 5 - 10 years, simply because of how the community is, not because of developer dickery (the fans didn't kill Guitar Hero, for example).

There are dickhole gamers wherever you go, but none as bad as in the fighting game community.
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Old 08-31-2011, 02:55 PM   #3746
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You almost sounded like you believed that.
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Old 08-31-2011, 02:57 PM   #3747
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Go take a gander over at the shoryuken forums and then tell me if you ever want to see another fighting game, let alone play one.
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Old 08-31-2011, 03:01 PM   #3748
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Guy on SRK Forum: Playing street Fighter with a D-pad is scrubby. You never gonna win, pwnfodder. Arcade stick 4 life, noob.

Same guy getting thrashed online at Street Fighter: You're only winning because you're using a scrubby ass D-pad, cheater.
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Old 08-31-2011, 03:26 PM   #3749
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Go take a gander over at the shoryuken forums and then tell me if you ever want to see another fighting game, let alone play one.
Just take our word for this KK. There is nothing, nothing like the FGC.
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Old 08-31-2011, 08:31 PM   #3750
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A class action lawsuit has been filed against Take-Two involving alleged reports of the company mistreating their Quality Assurance testers with the biggest complaint being the lack of compensation for work done.

The lawsuit also claims the company paid lower than minimum wage while "forcing" the testers to work extra hours without compensating for the extra hours or lost break time. Also alleged is the company refusing to pay all the money that was owed for the contracted work before termination of the testers between a period of November 2006 and April 2007.

As of now the courts are waiting to determine if enough people were involved in the dispute in order to officially hear the case as a class action lawsuit with an early court date of March 2012.

Quote:
We all know quality assurance testers have one of the toughest jobs around but the lawsuit alleges that Take Two Interactive made testers’ jobs more difficult by: "not receiving at least minimum wage for compensation." Testers were also denied [providing] required meal and rest breaks, and Take Two Interactive failed to provide compensation when those breaks were missed.

http://gamrfeed.vgchartz.com/story/8...o-interactive/

-------------------------------------------------------------------
Quick News Round-Up:

1) Atlus reveals 2 new Persona games are in development with the PS Vita having an upgraded version of Persona 4 titled as "Persona 4 The Golden." The other Persona related title is a fighting game for the arcades, Xbox 360, and PS3 that will contain characters from Persona 3 & 4 and takes place after the events of Persona 4.

2) The huge sales success generated by Limbo from the studio of Playdead has enabled the studio to repurchase its shares and control back from investors. Originally the studio sold shares of the company to help fund their games but the success of their latest game allowed the studio to regain complete control again for future projects.

3) Sega announces they are working on a brand new gaming series meant to debut exclusively on the 3DS and is being titled as "Rhythm Thief and the Emperor’s Treasure." The company is labeling the game as rhythm and puzzle based adventure (similar to Elite Bbeat Agents from Nintendo) with multiplayer and StreetPass modes included.
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Old 09-01-2011, 01:26 PM   #3751
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Laughing

Project Zomboid is going to be fantastic and if you purchase now, it's super cheap. Fantastic, mark my words.

http://projectzomboid.com/blog
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Old 09-01-2011, 02:24 PM   #3752
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Not enough info for an actual thread yet, but this website is kinda interesting.
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Ugh. Hopefully it's an RPG instead of a fighting game.
Produced by W(Omega)-Force. So Dynasty Namco X Tecmo Warriors it is.
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Old 09-01-2011, 07:10 PM   #3753
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Project Zomboid is going to be fantastic and if you purchase now, it's super cheap. Fantastic, mark my words.

http://projectzomboid.com/blog
Demoing now
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Old 09-01-2011, 08:32 PM   #3754
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Team Bondi appears to be closer to shutting down as a studio after the Australian Securities and Investments Commission (ASIC) officially placed the company in "Administration" (bankruptcy) after recent news of the studio attempt to find a new parent company collapsed.

After being dropped by Rockstar in regards to poor working conditions for their employees and a constant refusal to follow Rockstar's project demands, the studio had been shopping around to find another parent company.

KMM studio had been rumored to be willing to purchase the studio but talks broke down after a recent meeting involving the bosses of both companies with the Team Bondi boss being viewed as the main reason for the failed talks.

As of now, Rockstar owns complete control over the rights to L.A. Noire and Team Bondi is rumored to have unofficially shut down its headquarters.


http://zillas.screwattack.com/news/s...dev-team-bondi
http://kotaku.com/5827579/nobody-wan...n-buyout-talks

------------------------------------------------------------------
Quick News Round-Up:

1) Leading up to Call of Duty XP event, Activision announces all DLC for the Call of Duty series will be 50% off for this weekend on XBLA, PSN, and Steam. Premium themes will also be 50% off in price and full game downloads will drop to $34.99 for Modern Warfare 2 and $49.99 for Black Ops.

2) Rockstar announces it will be releasing another DLC pack for Red Dead Redemption's multiplayer titled "Myths & Mavericks" for free on September 13. The DLC pack will feature 11 new multiplayer maps with half just for Stronghold mode and 8 new characters to expand the in-game roster.

3) THQ announces WWE All-Stars will be getting a 3DS version on November 22 with the DLC characters included in the roster for free. Also announced was besides the 3D visuals, the game will contain 2 new exclusive modes to be officially revealed at a later date.
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Old 09-02-2011, 06:31 AM   #3755
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Demoing now
Pretty cool game, got raped by shotgun neighbour though lol.
Gonna try it again when I get back.
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Old 09-02-2011, 01:02 PM   #3756
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Laughing This will help you fucking pussies

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Old 09-02-2011, 01:08 PM   #3757
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It looks like the SS I downloaded from XBLA a year or two ago.

The whole "Bad guys charging at you from all angles" thing is cool for an XBLA game (I never played it before then) but I'm not sure it would be worth the price of a full disc game, assuming that's what this is.
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Old 09-02-2011, 09:05 PM   #3758
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Square Enix announces it will officially debut a new game in the Dragon Quest series and will live stream the announcement on September 5.

Based on previous rumors and leaked images, the game will be Dragon Quest X and as of now will be on the Wii although past reports did state the company was also considering a Wii U version as well.

Also leading credit to the game being Dragon Quest X is due to the upcoming Dragon Quest Anniversary set for Japan includes a trailer for DQ X as the latest game in the series.

The game is rumored for a early to mid 2012 release date with Nintendo being the publisher for the game in all regions.


http://zillas.screwattack.com/news/n...evealed-monday

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Quick News Round-Up:

1) BlazBlue: Continuum Shift will be getting another update as a PS Vita version has been confirmed to be called "BlazBlue: Continuum Shift Extend" and similar to the 3DS version, it will contain all the DLC characters for free. The PS Vita version however will also have exclsuive content such as new online modes, gameplay tweaks, and a new playable character (Relius).

2) Sledgehammer Games studio confirms rumors of the studio was working on a Third Person perspective shooter for the Call of Duty franchise until the project was cancelled to help out Inifnity Ward on Modern Warfare 3. Original plans was for Activision to use the studio to create a new series with the CoD brand to form a 3-studio cycle.

3) The beta for Assassin's Creed: Revolutions officially starts tommorrow and will last till September 8 only for PS Plus or Uplay accounts on the PS3 while no beta is being planned for the Xbox 360. Included in the beta are 9 characters, 3 maps with only 2 avaliable at the start, and 4 multiplayer modes with 2 being brand new to the series.
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Old 09-04-2011, 04:15 AM   #3759
FearedSanctity
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Quote:
Sony: 'Publishers are getting the living crap kicked out of them by Microsoft'

"Publishers are getting the living crap kicked out of them by Microsoft," Rob Dyer, Sony's SVP of public relations, told Industry Gamers in a recent interview concerning Microsoft's publishing policies. But we're getting ahead of ourselves here -- Dyer was provoked by the following information from Microsoft's Content Submission and Release Policy, which forbids its games from being released first or with exclusive content on other platforms:

"Titles for Xbox 360 must ship at least simultaneously with other video game platform, and must have at least feature and content parity on-disc with the other video game platform versions in all regions where the title is available. If these conditions are not met, Microsoft reserves the right to not allow the content to be released on Xbox 360."

Xbox Europe's Chris Lewis defended this policy to Eurogamer, saying, "We're a little biased, so obviously we're going to look to protect our own space as best we can and get exclusivity." And that's where Dyer steps in.

"I think what Chris and the other representatives at Microsoft are doing is protecting an inferior technology," Dyer said. "I think they want to dumb it down and keep it as pedestrian as possible so that if you want to do anything for Blu-ray or you have extra content above 9 gigs or you want to do anything of that nature, you'd better sure as heck remember that Microsoft can't handle that."

While Microsoft tries to force path-dependence on its publishers, Sony's more open policy has earned it a relationship with Valve, which Dyer says is a stark advantage for the company and gamers alike. Microsoft has a relationship with Valve too, but it seems like more of a long-distance, second-cousin-once-removed sort of deal.
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Old 09-04-2011, 03:57 PM   #3760
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So basically, Sony's ignoring its own dickery to point out Microsoft's dickery. Slow news week?
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